Animator is a program that allows you to draw simple animated 2D vector graphics without having to know the intricate APIs of more sophisticated vector libs. You don't have to link with anything: animator reads drawing commands from its STDIN.
Optionally, Animator can describe mouse and keyboard events on its STDOUT, so interactive graphics may be made.
Animator is written in C and uses SDL for graphics.
Animator might be useful together with software like Plumb.
Source code is available from Subversion:
$ svn co svn://repo.hu/animator/trunk animator
i386 and amd64 Debian packages are available from the repo.hu Debian repository.
There is now a package for Arch Linux, thanks to AndreasBWagner.
Animator takes no file arguments, input is always read from STDIN.
The following command line arguments are accepted:
- -h - display help
- -x N - set horizontal resolution (default 640)
- -y N - set vertical resolution (default 480)
- -D bpp - force color depth (bits per pixel)
- -k - disable keepalive, exit on EOF on STDIN (keepalive is enabled by default)
- -e - enable event reporting (disabled by default)
- -a - do not enforce aspect ratio (enforced by default)
- -d head - save all frames as headXXXX.png
- -q - quit Animator when Q is pressed
- -C - don't clear screen on new frame
- -R - like -C, but allows resize
- -H - headless mode (implies -k). No display (useful with screenshot or -d).
- -F N - specify output FD for screendump (default 1)
Input is freeform, tokens are separated by whitespace.
Text starting with the ! character is ignored until EOL.
String constants can be given without quotes if they don't collide with keywords (and they're a single word); otherwise, they should be surrounded with double quotes ". Double quotes and backslashes can be escaped with backslash. Special characters \n \t \r \b \f are supported.
- quit - shutdown program
- keepalive on|off - control whether to keep processing events after EOF on STDIN. Enabled by default
- events on|off - control event reporting. Disabled by default. When enabled, the current transformation matrix is saved as the event transformation matrix. Subsequent event coordinates will be reported in this coordinate system.
- resize width height - resize drawing window to a specific resolution
- warp X Y - move (warp) the mouse pointer to the specified position (given in the current coordinate system, not the event coordinate system). Will generate a MOTION event.
- warp area name - move (warp) the mouse pointer to an arbitrary point of the given area. Will generate a MOTION event.
- echo string - write the string (plus a newline) to STDOUT
- echopt string [x y]* . - write the string, then all given points transformed to screen coordinates to STDOUT
- title string - set window title
- frame - use this at the beginning of a frame. Drawing color is set to black, line thickness is set to 1, dash pattern is set to 0xffff, but current transformations/matrices are preserved.
- flush - use this at the end of a frame. Draws current frame in the window. Can be invoked any time to refresh the window, even in the middle of frames.
- screenshot filename - equivalent to flush, but also saves the frame as filename (PNG format).
- screendump - - equivalent to flush, but also dumps the frame buffer to (by default) stdout. Absolutely no conversion is done, so the result may depend on current color depth, byte ordering etc.
- screendump filename - like screendump, but writes the dump into a file
- sleep N - sleep N seconds (even event handling stops for this period...)
- flushdelay s - flush; then sleep, as much as to keep an even frame rate of one frame per s seconds; then (if event reporting is enabled) emit a FLUSHDELAY dt event, where dt is the amount of time to advance your app state by, in seconds. Best used with small s values (such as 0.0166666 for 60 fps).
- aspect on|off - enable/disable enforcing aspect radio (enabled by default)
- bg color - set background color - the color is given in the same form as with the color command. The default background is white.
Initial coordinate system is left edge to right edge -1 .. 1, bottom edge to top edge -1 .. 1. Transformation matrices are kept on a stack; the top matrix of the stack is the active one.
- rotate angle - apply rotation, angle degrees counter-clockwise
- scale x [y] - scale current matrix, by x factor horizontally and y factor vertically. Giving y is optional, it defaults to x if omitted.
- shift x y - apply a translation, by x horizontally and y vertically
- viewport left bottom width height - a transformation that results in the desired viewport
- viewport left bottom - right top - a variation on viewport
- mult 9xN - multiply current matrix with an arbitrary matrix - 9 numbers given in row-major order
- push - create a copy of the current transformation matrix and push it on the stack.
- pop - pop off the topmost element of the stack
- ident - load the identity matrix
At the beginning of each frame, the clipping rectangle is reset to contain the entire window area of Animator.
- clip left bottom width height - set clipping rectangle. The bottom left and top right corners of the rectangle are calculated, then transformed according to the current coordinate system. Clipping will always be axis-aligned, regardless of any rotation in the current transformation!
- clip left bottom - right top - a variation on clip
- color color - set drawing color - see color formatting
- alpha alpha - set alpha (transparency); goes from 0 (invisible) to 1 (opaque)
- thick number - set line thickness (applies to line, arrow, rect, lines, circle commands). Line thickness is given in pixels, and no transformations apply to it.
- dash 0xffff - set dash pattern (applies to the same commands as thick). For each pixel, 1 bits are drawn, 0 bits are not
- dot x y - draw a single pixel
- line x1 y1 x2 y2 - draw a line
- arrow x1 y1 x2 y2 - draw a line, with an arrowhead at x2,y2
- rect x y width height - draw a rectangle of size width * height, between x, x+width; y, y+height
- rect x1 y1 - x2 y2 - a variation on rect, draw rectangle between x1, x2; y1, y2
- fillrect x y width height - like rect, but fill it
- fillrect x1 y1 - x2 y2 - a variation on fillrect
- text [left|center|right bottom|center|top] x y text - draw text, at x,y; alignment is optional, default is center center
- blit [left|center|right bottom|center|top] x y image - blit an image, at x,y; alignment is optional, default is center center
- lines x1 y1 x2 y2 [x3 y3]... - draw a line of multiple connected segments
- poly x1 y1 x2 y2 x3 y3 [x4 y4]... - draw a filled polygon
- circle x y r verts - draw a circle, with the given number of vertices, centered at x,y
- fillcircle x y r verts - like circle, but fill it
Images have to be pre-loaded for drawing commands that use images
(currently, blit, image_set, imgpoly). Each loaded
image is associated with a name, and stored in a dictionary. Drawing
commands look up images by the supplied
- image name path - load an image file from path, store it as name. If an image is already loaded as the given name, it is unloaded first.
- image width height name - creates an empty image (filled with the current background color)
- colormap 'c' color - updates colormap used by image_set command
- image_set image x y string - draws onto image, each character from string representing a pixel, looked up from the colormap, starting with image column x and row y, each subsequent character incrementing x
- imgpoly ax ay ux uy vx vy image polygon... - draws a polygon using a stretched image as a texture.
- ax, ay specify the anchor point (point on output where the lower left corner of the texture is fixed)
- ux, uy specify the horizontal edge vector of one repeat of the texture
- vx, vy specify the vertical edge vector of one repeat of the texture
- imgpoly ux uy vx vy image polygon... - draws a polygon using a stretched image as a texture.
- When ax, ay are skipped, the first point of the polygon is used as the anchor point.
- imgpoly ux vy image polygon... - draws a polygon using a stretched image as a texture.
- uy and vx are 0 by default (resulting in axis-aligned texturing).
- imgpoly image polygon... - draws a polygon using a stretched image as a texture.
- When both edge vectors are skipped, 1, 0 and 0, 1 are used (axis-aligned texturing where one repeat of the texture is 1 wide and tall).
Colors can be specified in multiple ways:
- name - named colors (such as "black")
- #rrggbb - hexadecimal form, 0-255
- #rgb - hexadecimal form, each digit is duplicated
- #gg - grayscale hexadecimal, 0-255
- #g - grayscale hexadecimal, digit is duplicated
- red green blue - 3 floating point numbers, 0.0 - 1.0
- gray - 1 floating point number (grayscale), 0.0 - 1.0
Areas are used for event reporting. These are named polygon boundaries, the names of which are printed when events occur within their bounds.
- area name x1 y1 x2 y2 x3 y3 [x4 y4]... - defines a new Area, or redefines an existing one
- delarea name - deletes an Area
- killareas - deletes all Areas
Having many Areas doesn't cause a slowdown when processing mouse events. However, defining and redefining
Areas carries a performance penalty (comparable to rendering the corresponding polygon). Additionally,
the definition penalty is repeated for all Areas when the screen is resized.
In short, moving/redefining lots of Areas often won't be particularly efficient.
- macro [push] name - start recording macro
- endmacro - end recording macro
- invoke name - execute macro
- invoke X Y name - equivalent to: push; shift by X,Y; execute macro; pop
- forget - forget all macros
If macro push is used, an existing macro of the same name is extended,
Not all commands are allowed inside macro bodies; basically only drawing and matrix commands are allowed. This is the full list:
color alpha thick dash dot line arrow rect fillrect text blit lines poly circle fillcircle push pop mult rotate scale shift viewport ident invoke area delarea clip
Empty macro bodies are not allowed.
Executing a macro is equivalent to executing the instructions in it. Recording a macro doesn't execute the instructions in it right away; the macro has to be invoked for that.
Macros can be redefined by recording a new macro of the same name. Macros are looked up each time they're invoked, so if a macro is redefined, its meaning will change in any other macro that invokes it.
Recursive macros will do exactly what you expect - crash animator, that is.
- defcursor name data mask hot_col hot_row - define a new mouse cursor
- setcursor name - set mouse cursor to a previously defined cursor
These commands allow you to override the default mouse cursor on the system.
Both data and mask are 32x32 monochrome bitmaps, given as a hexadecimal string from top to down and left to right (each row consists
of 8 nybbles, leftmost bit being MSB). Both data and mask must be 32*32/4 = 256 characters long.
|Data bit ||Mask bit ||Color |
|0 ||0 ||Transparent |
|1 ||0 ||Black (inverted on some systems) |
|0 ||1 ||White |
|1 ||1 ||Black |
hot_col and hot_row specify the hot point of the cursor (both 0 based integers, origin is the top left corner).
When event reporting is turned on, a description of each event is written to STDOUT, one per line. Coordinates in events are written in the current coordinate system seen at the time of the last events on command.
Reported Event Types
For PRESS, RELEASE, and MOTION, the names of the Areas that contain the mouse pointer are printed,
separated by spaces.
mod_mask is a bitmask integer, describing which modifier keys are currently pressed. Here's the value table:
NONE = 0x0000,
LCTRL = 0x0040,
RCTRL = 0x0080,
LALT = 0x0100,
RALT = 0x0200,
LMETA = 0x0400,
RMETA = 0x0800,
NUM = 0x1000,
CAPS = 0x2000,
MODE = 0x4000
unicode is an integer: the unicode character the current keypress represents (might be 0 if no character can be associated)
keyname is the name of the pressed key, as reported by SDL_GetKeyName. A list may be seen here (the Common name column). Note that the names may contain spaces.
Copyright (C) 2009-2011 Máté Nagy <mnagy AT port70.net>
Animator is licensed under the GNU General Public License Version 2 (available in the file COPYING) or any later version.
Home page: http://repo.hu/projects/animator