Mailing list archives : pcb-rnd

ID:6286
From:Gabriel Paubert <pa...@iram.es>
Date:Thu, 11 Jan 2024 22:00:16 +0100
Subject:Re: [pcb-rnd] Is is just me or is display of solder mask brokern
in-reply-to:6284 from rn...@igor2.repo.hu
	Hi Igor2,
 
On Thu, Jan 11, 2024 at 07:29:02PM +0100, rnd2@igor2.repo.hu wrote:
> Hi Gabriel,
> 
> On Thu, 11 Jan 2024, Gabriel Paubert wrote:
> 
> >
> >	Hi Igor2,
> >
> >I'm close to finishing a new PCB and I was starting one of the last
> >phases: moving the text (mostly refdeses) around to be sure that the
> >text is always on top of solder mask, with margin (otherwise my PCB
> >house will crop them outside of the solder mask openings anyway).
> >
> >So I swicth on solder mask display. While everything is fine when the
> >top layer is displayed and fit to the window ({v f}), panning and
> >zooming gives "interesting" results.
> >
> >It's even worse when flipping the board to see it from the bottom side.
> >
> >Anyway, I've attached a very simple test file, but it seems all the
> >.rp/.lht files I have around are affected.
> 
> I think I can reproduce it. Seems to affect only opengl. Are you using 
> the latest librnd from svn? I think it may be a bug introduced by the 
> opengl precision fix I implemented yesterday.
 
Yes, it is on a freshly compiled pcb-rnd on two machines, my laptop
yesterday and workstation at work today. 
 
I should indeed have mentioned that it was with gtk2+opengl, sorry for
forgetting this information.
 
I don't remember seeing this when enabling the soldermask, which is
something I always do when defining new footprints (and I did a couple
last week) so it's very probably a recent regression.  However it's much
easier to see when flipping the board, which is not something I normally
do when defining new footprints (makes no sense for SMD).
 
Looking into your recent opengl changes seems a good starting point.
 
Best regards,
Gabriel
 
 
 

Reply subtree:
6286 Re: [pcb-rnd] Is is just me or is display of solder mask brokern from Gabriel Paubert <pa...@iram.es>