ID: | 6286 |
From: | Gabriel Paubert <pa...@iram.es> |
Date: | Thu, 11 Jan 2024 22:00:16 +0100 |
Subject: | Re: [pcb-rnd] Is is just me or is display of solder mask brokern |
in-reply-to: | 6284 from rn...@igor2.repo.hu |
Hi Igor2, On Thu, Jan 11, 2024 at 07:29:02PM +0100, rnd2@igor2.repo.hu wrote: > Hi Gabriel, > > On Thu, 11 Jan 2024, Gabriel Paubert wrote: > > > > > Hi Igor2, > > > >I'm close to finishing a new PCB and I was starting one of the last > >phases: moving the text (mostly refdeses) around to be sure that the > >text is always on top of solder mask, with margin (otherwise my PCB > >house will crop them outside of the solder mask openings anyway). > > > >So I swicth on solder mask display. While everything is fine when the > >top layer is displayed and fit to the window ({v f}), panning and > >zooming gives "interesting" results. > > > >It's even worse when flipping the board to see it from the bottom side. > > > >Anyway, I've attached a very simple test file, but it seems all the > >.rp/.lht files I have around are affected. > > I think I can reproduce it. Seems to affect only opengl. Are you using > the latest librnd from svn? I think it may be a bug introduced by the > opengl precision fix I implemented yesterday. Yes, it is on a freshly compiled pcb-rnd on two machines, my laptop yesterday and workstation at work today. I should indeed have mentioned that it was with gtk2+opengl, sorry for forgetting this information. I don't remember seeing this when enabling the soldermask, which is something I always do when defining new footprints (and I did a couple last week) so it's very probably a recent regression. However it's much easier to see when flipping the board, which is not something I normally do when defining new footprints (makes no sense for SMD). Looking into your recent opengl changes seems a good starting point. Best regards, Gabriel
Reply subtree:
6286 Re: [pcb-rnd] Is is just me or is display of solder mask brokern from Gabriel Paubert <pa...@iram.es>