Mailing list archives : pcb-rnd

ID:4589
From:Erich Heinzle <a1...@gmail.com>
Date:Sun, 29 Nov 2020 16:58:23 +1030
Subject:Re: [pcb-rnd] debug edge connectors
in-reply-to:4588 from Nicklas SB Karlsson <nk...@nksb.online>
replies: 4593 from Nicklas SB Karlsson <nk...@nksb.online>
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I too prefer pogo pins.
 
You can get 100 of them from China for probably less than one of their
proposed cables!
 
Erich
 
On Sun, 29 Nov 2020 16:49 Nicklas SB Karlsson, <nk@nksb.online> wrote:
 
> Once used on with some kind of special connector with needles, advantage
> is it could be placed anywhere on the board.
>
>
> Den 2020-11-29 kl. 03:35, skrev Erich Heinzle:
> > Hackaday linked to a new, open edge connector proposal
> >
> >
> https://hackaday.com/2020/11/28/this-debug-connector-brings-your-issues-to-the-edge/
> >
> > I have made some pcb-rnd versions of the footprints and sent a pull
> request.
> >
> > https://github.com/erichVK5/DebugEdge/tree/main/pcb-rnd
> >
> > It remains to be seen if the proposal gets any traction.
> >
> > The kicad footprints in the repo were a bit of an ugly hack with pads
> > overlapping polygons. I have made each polygon a proper padstack in a
> > pcb-rnd subc.
> >
> > Regards,
> >
> > Erich.
> >
> >
>
>
>
 
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<div dir=3D"auto">I too prefer pogo pins.<div dir=3D"auto"><br></div><div d=
ir=3D"auto">You can get 100 of them from China for probably less than one o=
f their proposed cables!</div><div dir=3D"auto"><br></div><div dir=3D"auto"=
>Erich</div></div><br><div class=3D"gmail_quote"><div dir=3D"ltr" class=3D"=
gmail_attr">On Sun, 29 Nov 2020 16:49 Nicklas SB Karlsson, &lt;nk@nksb.onli=
ne&gt; wrote:<br></div><blockquote class=3D"gmail_quote" style=3D"margin:0 =
0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Once used on with som=
e kind of special connector with needles, advantage <br>
is it could be placed anywhere on the board.<br>
<br>
<br>
Den 2020-11-29 kl. 03:35, skrev Erich Heinzle:<br>
&gt; Hackaday linked to a new, open edge connector proposal<br>
&gt;<br>
&gt; <a href=3D"https://hackaday.com/2020/11/28/this-debug-connector-brings=
-your-issues-to-the-edge/" rel=3D"noreferrer noreferrer" target=3D"_blank">=
https://hackaday.com/2020/11/28/this-debug-connector-brings-your-issues-to-=
the-edge/</a><br>
&gt;<br>
&gt; I have made some pcb-rnd versions of the footprints and sent a pull re=
quest.<br>
&gt;<br>
&gt; <a href=3D"https://github.com/erichVK5/DebugEdge/tree/main/pcb-rnd" re=
l=3D"noreferrer noreferrer" target=3D"_blank">https://github.com/erichVK5/D=
ebugEdge/tree/main/pcb-rnd</a><br>
&gt;<br>
&gt; It remains to be seen if the proposal gets any traction.<br>
&gt;<br>
&gt; The kicad footprints in the repo were a bit of an ugly hack with pads<=
br>
&gt; overlapping polygons. I have made each polygon a proper padstack in a<=
br>
&gt; pcb-rnd subc.<br>
&gt;<br>
&gt; Regards,<br>
&gt;<br>
&gt; Erich.<br>
&gt;<br>
&gt;<br>
<br>
<br>
</blockquote></div>
 
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Reply subtree:
4589 Re: [pcb-rnd] debug edge connectors from Erich Heinzle <a1...@gmail.com>
  4593 Re: [pcb-rnd] debug edge connectors from Nicklas SB Karlsson <nk...@nksb.online>